Jul 29, 2006, 04:15 PM // 16:15
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#1
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Frost Gate Guardian
Join Date: Apr 2006
Location: Scotland
Guild: Heroes Etc [HeEt]
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A new d/me sand shard build
I missed the whole d/a sand shard exploit yesterday, however, I read about it n thought about how to make sand shard work now.
Heres my idea.
D/Me
Atts
Earth Prayers 15(12 + 1 + 2)
Wind prayers 10(9+1)
mystysisim 10(9+1)
Skills
Signet of midnight{E}
sand shards
whirling charge
signet of piety
mystic regen
mirage cloak
vital boon
res sig
the main combo is sig of mid>san shards>whirling charge
doesnt do anywhere as much damage as the d/a combo, but works.
Major problems though are ss etc and lack of energy.
Im showing this build just now, as I would like help on comming up with a soloution to the energy problem, and also for some critascisims ;P
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Jul 29, 2006, 05:23 PM // 17:23
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#2
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Ascalonian Squire
Join Date: Aug 2005
Guild: Army of the Abyss
Profession: N/Mo
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wouldnt you do more than 21ish dmg per hit if you dropped the sand shards and put points into scythe?
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Jul 29, 2006, 05:37 PM // 17:37
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#3
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Thats the problem now lol.
Just hitting them with the Scythe Itself does more dmg than Sand Shards ever could lol. You can still bring it for WHEN you get blind if you want...
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Jul 29, 2006, 06:06 PM // 18:06
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#4
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Frost Gate Guardian
Join Date: Apr 2006
Location: Scotland
Guild: Heroes Etc [HeEt]
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Ah, but the sythe doesnt do as much AoE damage as sand shards does, and combine that with a 1 or 2 aoe enchants that the dervish has, and you have a decent aoe damage dealer.
Also, it can be useful for taking down warriors and the like as remember, you are blinding them, so they are not doing much damage to you, while you are still dealing the damage to them.
Also the sand shard damage is not affected by armour, it does 25(remember 15 earth) damage always. While your basic sythe attacks dont seem to do this much damage to high Al targets.
Also points in sythe mean using sythe spikes to bump up the damage, while this jus requires sand shards and the sighnet of midnight, both of which are fairly spamable(sig of midnight last 15s, recharge 15s) and sand shards lasts for 30s, recharge 5s.
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Jul 29, 2006, 08:59 PM // 20:59
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#6
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Moa Birds
Profession: W/E
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i was running this 2 minutes after the nerf.
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Jul 30, 2006, 02:23 AM // 02:23
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#7
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Krytan Explorer
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I thought of a build quite similar to that also, but its just faster to use normal scythe attacks. More damage that way. Its useful as AoE damage but unless theyre grouped together closely its useless..and its useless in PvE.
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Jul 30, 2006, 02:27 AM // 02:27
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Quote:
Originally Posted by Sunman222
i was running this 2 minutes after the nerf.
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Same. Anyone with any good PvP experience would notice this. Scythe attacks are AE and with each enemy near you, the damage of Sand Shards is doubled.
In RA, I can do 80 damage to everyone nearby per swing with 4 people next to me. If they have pets, I can get it up to something like 120 damage AE per swing along with the ability to let off enchantments to do even more damage.
My build uses only Mysticism and Earth Prayers to deal maximum AE damage though. It also lets me heal even better with SoP and Vital Boon.
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Jul 30, 2006, 02:29 AM // 02:29
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Yay touch rangers eat this !
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Jul 30, 2006, 06:35 AM // 06:35
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#10
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Ascalonian Squire
Join Date: May 2006
Profession: W/A
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the sand shards build was for d/a for the way of the empy palm and exhausting strike or w/e it was. costs no energy and its basically non stop doom
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Jul 30, 2006, 08:20 PM // 20:20
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#11
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Frost Gate Guardian
Join Date: Apr 2006
Location: Scotland
Guild: Heroes Etc [HeEt]
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Quote:
Originally Posted by MalVeauX
Not only that, but this skill set was already discussed quite a while ago, the evening that the Event was even opened.
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infact, the idea of combining sig of midnight and sand shards was discussed, but a full build never came out of it due to the d/a build.
However, the d/a build as i said was far more efficient, I was just posting this build as a possible build.
Infact, it may work well agaisnt vim trapper teams in HA when they ball up, as with all the aoe damage you would be doing, you could inflict 100+dmg per hit, and 2 or 3 of these would work well.
The build I posted im sure could be improved, which was the other purpose of this post, as I am by far one of the worst pvp build makers.
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